Kraken Tickets
The clan missions make the tickets. One person can do them or everybody can. On this clan they go fast.
You don't have to run the missions yourself. Log in and you can collect the tickets.
- 8 tickets a day
- 7 days = 56 tickets total
- Tickets open Sunday at 1 PM your local time
- They reset every day at 1 PM
- Saturday is the last day. Collect after 1 PM
- The Kraken starts Saturday at 5 PM and runs 24 hours
- That's when you spend all 56
Missed days don't cost you. The tickets pile up and wait. Get in before the event stops on Saturday and you collect all of them.
↑ back to topKraken Builds
- Cannon: Big Bertha. Mob: Raccoon. It multiplies the fastest through the gates.
- Champ: Sirion. Ranged, so his damage never stops. He's made of paper though. If yours keep dying, run Nexus. Tougher, less damage.
- Ultimate: Summon Gate. Before the multiplier gates. Every run. No exceptions.
- Never speed cannons on Kraken. Triple included. Weak mobs die before they hurt the boss. (Space Race is different. See below.)
- Build the biggest army you can early, then keep damage going every second. A second with no champs on the field is Sparks in the trash.
- Spend every ticket Saturday. Leftover tickets are just wasted.
Space Race Loadouts
Speed means finish fast. Both tracks. That's the whole idea.
Cannon and mob are a pair. Balance them.
- "Fast" and "slow" for a cannon means how many mobs it puts out per second.
- Slow cannon → run faster mobs.
- Fast cannon → slower mobs are fine.
- Cannon power matters too. It's the total coming out that counts, not one piece of it.
Speed build
- Champ: Alien early game. Later, Bat for speed or a farm champ for passive. Don't run two single-target champs together.
- Ultimate: Summon Gate EARLY. First third of the track. Late is a waste.
- Utility: Piggy Bank.
Loot build: Flamethrower / Knight / Lootboxer / Piñata Party
- Pays more Stars than the speed build in most races.
- Speed build only out-earns it when the race is really strong.
Either way
- Run BOTH tracks. Use the full time on both.
- Don't kill their Piggy early. It pays 10% more every time it dies. Drag it out.
- Keep one spare mob at a low level for matchmaking. (Standard practice. The exact math is unproven.)
Cannon pick is not settled. Flamethrower vs Triple has real players on both sides.
↑ back to topSkill Points
Points come from leveling up your base buildings. Not the Season Pass. I had that wrong myself for a while.
- 99 points total. That's the cap.
- 50 max in any one skill.
- If you see a screenshot showing 100 or more total, that person is cheating. No legit build can hold that.
Refunding Points (Respec)
A lot of people don't even know you can do this.
- Watch an ad = 5 points refunded
- Or spend a Skip'It = 5 points refunded
- Once refunded, the points can go into any skill in any building
You can only refund in blocks of 5. If a skill is sitting on 4 points, you can't refund 4. Top it up first. Add 1 point from somewhere else so it's 5, then refund the 5. Same with 3 (add 2), 2 (add 3), 1 (add 4). Then put the points wherever you want.
So moving a full 50-point skill costs 10 ads or 10 Skip'Its. It's not free. Don't respec every event. Do it when you mean it.
↑ back to topBase Buildings
Three buildings. Three skills each. Nine total. Plus the castle on top.
Castle maxes at 50. The buildings max at 100. Once a building is maxed it stops leveling and just pays you coins and stars when you run it. Running one costs bricks out of storage, one at a time. You play, storage fills back up, you run another one.
Arsenal: Super Mob / Extra Champion / Ultimate Boost
- General and Kraken: 24 / 50 / 25
- Max Piñata runs: 48 / 50 / 1
- Extra Champion first. More champions = more kills = faster ultimates.
Defense: Tower Health / Defense Champions / Shield Strength
- Default setup: 50 / 0 / 0
- That's middle-of-the-road. Works against lower level and higher level players the same. You don't have to adjust for who you're playing.
- A few points in Shield Strength or a few in Defense Champions is fine too. Depends on who you play against and what they're used to.
Logistics: loot skills. Refund Loot Time down to 1 outside of Loot Battles and Piggy. Put it back for those.
↑ back to topThe Friendly Base Thing
Read this twice, because it's backwards from what you'd think.
You do not want your base hard to beat.
People attack your base to farm it, and you attack theirs. That's the whole economy. If your base is a pain, everybody's farming slows down, including yours.
The Defense Champions skill is the big one. Points in it make your base spawn champions faster and spawn more of them at whoever's attacking you. At 0 or 1 it stays quiet. Anything above that, it ramps up.
That's why the default is 50/0/0. Tower Health maxed. They still have to break your tower, that's the game. Champions at zero. No swarm jumping your friends while they're trying to farm you.
Me, I leave my setup the same and don't shift it around. People see my name, they know what they're getting. They don't have to check my stats every time. That's on purpose.
↑ back to topTowers
Your base has one tower. You pick which kind. You don't place it anywhere, you just pick it.
- Reinforced. No shot at all. It just heals itself and it's got way more health than the others. Doesn't use energy. This is what I run.
- Machine Gun. Shoots bullets.
- Rocket Launcher. Shoots rockets.
- Fire Blaster. Shoots fire. This is the one everybody hates attacking.
The three that shoot run on energy, the battery item. Energy ramps them up. No energy, they don't shoot. At all. Somebody attacks you and your tower just sits there.
Fire Blaster is the worst of them to fight. It heals itself, it burns the attacker's mobs, and the fire charges mobs up and recharges the tower at the same time. It works both ways. One of those with points and energy stacked up is a real pain to beat. That's exactly why it's the opposite of a friendly base.
↑ back to topArena: Ping Pong
If you're Immortal tier, the old attack/revenge setup is gone. It's Arena now. It's basically revenge/counter, but it's called Ping Pong.
- You ping somebody. They ping back.
- First one is ×2
- Every reply within 24 hours adds 0.2: 2.2, 2.4, 2.6, and so on
- It caps at ×3 and stays there as long as you keep replying inside 24 hours
- Nobody replies in 24 hours, it sits in the friends list of pings. Either side can pick it back up.
Competitive mode takes tickets. The ×3 takes shields.
- If you have shields up and somebody attacks you in competitive, you get the ×3 whether they win or lose.
- A shield only comes down when the attacker wins. They lose or forfeit, your shield stays.
- You hold 3 shields max. Once all 3 are down, attacks on you only pay ×2 until you refill.
- Shields are crafted in the Defense building. Keep them crafted. Queue one before you log off.
Bricks
How much you can pull off one attack depends on the mode:
- Friendly: 20,000 max. Piñata can add up to 5,000 more, so 25,000 if it all lands. Most of the time you get some of the 5, not all of it.
- Competitive: 53,500 max. And yes, that's the same number as your brick storage. It does both jobs.
Biggest stack in the game:
53,500 × 2 (bonus window) × 3 (shielded) × 4 (spinner) = 1,284,000 bricks
That's competitive with everything lined up. You won't see it every day. That's the ceiling.
When you loot somebody it pays off their numbers, but it doesn't take anything out of their actual base. Nobody loses bricks because you farmed them.
Two rules that never change:
- Spend your bricks before you log off. Bricks sitting there get raided.
- Coins never turn into bricks. Ever. Don't save coins thinking they'll build your base.
Piñata Caps
These are settled. I corrected them a while back.
- Coins: 14,000,000
- Bricks: 4,000,000
- Stars: 75,000
That's the max a piñata pays on each one. If your pre-multiplier number × 1.5 already hits the cap, the spin doesn't matter. You get the cap.
↑ back to topPiggy
- Piggy Race: 1 line per 10,000 points
- Piggy Flash: 1 line per 16,000 points
Flash is just stingier. 1.6× the points for the same lines.
In Piggy, don't win fast. Build the army first, drag the fight out, kill the base at the end with everything you have on the field. Winning early gives you bad loot. Same deal in loot battles.
↑ back to topSparks vs Stars
- Stars are yours. Every mode pays them. They count whether you're in a clan or not.
- Sparks are the clan's. They only exist if you're in a clan, they go to the team, and in this clan they're what we sort people by.
Champions: Two Notes
- Big Blob is King Blob now. He got upgraded. New name, new look, different abilities. Anything old you read about Big Blob is the old version of him.
- Transformers champs are gone for good. Optimus, Starscream, Bumblebee. The license ran out. If somebody has them, they keep them. If you don't have them, you're never getting them. Don't plan around them.
Giga Chicken Story (Adventure)
Mob tokens per chest go up with the tier.
- Tier 2: 39-60
- Tier 4: 70-80
- Tier 5: 71-80
- Tier 6: 90-110
- Tier 7: 90-110
- Tier 8: 100-124
- Tier 9: 121-130
Tier 1 and Tier 3 aren't on the chart. Tier 1 is what you get the first time you run it. Every story has a different number of tiers, and the rewards top out at some point even if the tiers keep going. That's just this story. Don't apply it to the others.
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*Compiled from the clan's own records, the guides that exist, and a lot of playing.*
DW808
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